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# Unreal, Copyright 1997 Epic MegaGames, Inc. #
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Info: Log file open, Sunday, April 24, 2011 08:39:16
Info: Starting Unreal 0.86
Info: Using Unreal Virtual Machine 0.86
Info: Compiled with Visual C++ 4.0, May 24 1997 20:35:44
Init: Command line: 
Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
Init: Detected: Coprocessor,  Projective Near 53-bit
Info: CPU SPEED = 2000.071424
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: MMX CMov FPU TimeStamp 
Init: Name subsystem initialized: 193 names
Init: Object subsystem initialized
Init: Server initialized
Init: Mouse info: 6 10 1
Info: DirectDraw drivers:
Info:    display (Główny sterownik ekranu)
Init: DirectDraw initialized successfully
Init: DirectDraw caps: 3D FOURCC GDI MEM=1336532992
Init: Camera manager initialized
Init: Graphics initialized
Info: Adding file Unreal.gfx...
Info: Reading Names: 37 names
Info: Reading object bases: 50 objects
Info: Adding file Unreal.tab...
Info: Reading Names: 13 names
Info: Reading object bases: 12 objects
Init: Rasterizer initialized
Init: Lighting subsystem initialized
Init: Rendering initialized
Debug: FGlobalAudio::Init()
Debug: DirectSound enable flag changed:  0
Debug: Filter enable flag changed:  1
Debug: 16-bit playback enable flag changed:  1
Debug: Surround enable flag changed:  1
Debug: SoundEng:  Initializing Galaxy.
Debug: SoundEng:  Galaxy initialized ok.
Debug: GALAXY LIBRARY INFORMATION:
Debug:   Number of effects channels:  8
Debug:   First effect channel:  1
Debug:   Sampling rate:  22050
Debug:   Using DirectSound:  No
Debug: GALAXY Music System v3.MMX!, Copyright (C) 1993-97 Carlo Vogelsang
Init: Game DLL initialized
Init: Reading profile section 'Preferences' from C:\DOWNLOADS\SOFTWARE\UNREAL97\SYSTEM\\Unreal.ini
Init: Reading profile section 'Audio' from C:\DOWNLOADS\SOFTWARE\UNREAL97\SYSTEM\\Unreal.ini
Info: Adding file Unreal.unr...
Info: Reading Names: 1171 names
Info: Reading object bases: 341 objects
Debug: SoundEngSpecifySong:  From memory, ptr = "00000000"
Debug: FGlobalAudio::InitLevel()
Debug: SoundEng:  Starting Galaxy output.
Debug: SoundEng:  Galaxy output started.
Info: Level TestLev is now up for play
Init: Initialized moving brush tracker for TestLev
Info: Collecting garbage
Info: Purging garbage
Info: Adjusting PlaceActor
Info: Possess 'Human Human' succeeded
Info: Execing Bind.mac
Info: Bindings reset
Info: Binding <LButton> to <Axis AXIS_Forward Speed= Accl= Decel=>
Info: Binding <RButton> to <Button BUT_Look>
Info: Binding <MButton> to <Button BUT_Look>
Info: Binding <MouseX> to <Axis AXIS_BaseX Speed=10.0>
Info: Binding <MouseY> to <Axis AXIS_BaseY Speed=10.0>
Info: Binding <JoyX> to <Axis AXIS_BaseX>
Info: Binding <JoyY> to <Axis AXIS_BaseY>
Info: Binding <Up> to <Axis AXIS_BaseY  Speed=+300.0>
Info: Binding <Down> to <Axis AXIS_BaseY  Speed=-300.0>
Info: Binding <Left> to <Axis AXIS_BaseX  Speed=-150.0>
Info: Binding <Right> to <Axis AXIS_BaseX  Speed=+150.0>
Info: Binding <.> to <Axis AXIS_Strafe Speed=+300.0>
Info: Binding <,> to <Axis AXIS_Strafe Speed=-300.0>
Info: Binding <;> to <Axis AXIS_Strafe Speed=-200.0 | Axis AXIS_Turn Speed=+100.0>
Info: Binding <'> to <Axis AXIS_Strafe Speed=+200.0 | Axis AXIS_Turn Speed=-100.0>
Info: Binding <Delete> to <Axis AXIS_LookUp Speed=-100.0>
Info: Binding <PageDown> to <Axis AXIS_LookUp Speed=+100.0>
Info: Binding <R> to <Axis AXIS_BaseY  Speed=+0.25>
Info: Binding <F> to <Axis AXIS_BaseY  Speed=-0.25>
Info: Binding <T> to <Server Test>
Info: Binding <Ctrl> to <Button BUT_Fire | Server Fire>
Info: Binding <Alt> to <Button BUT_Strafe>
Info: Binding <Z> to <Button BUT_Duck>
Info: Binding <Home> to <Button BUT_Zoom>
Info: Binding <\> to <Button BUT_LookAround>
Info: Binding <Shift> to <Button BUT_Run>
Info: Binding <1> to <Server Weapon F=1>
Info: Binding <2> to <Server Weapon F=2>
Info: Binding <3> to <Server Weapon F=3>
Info: Binding <4> to <Server Weapon F=4>
Info: Binding <5> to <Server Weapon F=5>
Info: Binding <6> to <Server Weapon F=6>
Info: Binding <7> to <Server Weapon F=7>
Info: Binding <8> to <Server Weapon F=8>
Info: Binding <9> to <Server Weapon F=9>
Info: Binding <[> to <Server PrevWeapon>
Info: Binding <]> to <Server NextWeapon>
Info: Binding <A> to <Button BUT_Jump | Server Jump>
Info: Binding <Enter> to <Button BUT_Jump | Server Jump>
Info: Binding <Space> to <Button BUT_Jump | Server Jump>
Info: Binding <Pause> to <Server Pause>
Info: Binding <CapsLock> to <Toggle BUT_Run>
Info: Binding <F11> to <Brightness>
Info: Binding <-> to <ViewDown>
Info: Binding <=> to <ViewUp>
Info: Binding <Tab> to <Type>
Info: Binding <S> to <Axis AXIS_UP Speed=+300.0>
Info: Binding <Z> to <Axis AXIS_UP Speed=-300.0>
Init: Input system initialized for Camera0
Info: Opened camera
Init: UnrealServer 0.86 launched for gameplay!
ScriptLog: Skaarj Waiting
ScriptLog: Next skaarj waiting anim is Squat
ScriptLog: Skaarj Landed
ScriptLog: Skaarj Landed
ScriptLog: Skaarj Landed
ScriptLog: player walking
ScriptLog: Human Landed
ScriptLog: Next skaarj waiting anim is Headup
Exit: Input system shut down for Camera0
Info: Closed camera
Exit: Tick: Requesting exit
Exit: Shut down moving brush tracker for TestLev
Debug: FGlobalAudio::ExitLevel()
Debug: SoundEng:  Stopping Galaxy.
Debug: SoundEng:  Galaxy stopped.
Exit: Game DLL shut down
Debug: FGlobalAudio::Exit()
Debug: SoundEng:  Killing Galaxy.
Debug: SoundEng:  Galaxy killed.
Debug: SoundEng:  Shut down ok.
Exit: Rasterizer closed
Exit: Rendering closed
Exit: Graphics closed
Info: DirectDraw End Mode
Info: Flushing cache
Exit: DirectDraw released
Exit: Camera manager shut down
Exit: Server shut down, 0 player(s) logged off
Info: Collecting garbage
Info: Purging garbage
Exit: FGlobalObjectManager::Exit
Init: Name subsystem shut down
Exit: Object subsystem successfully closed.
Exit: Unreal engine shut down
Exit: FGlobalPlatform CheckAllocations
Info: Log file closed, Sunday, April 24, 2011 08:39:22
