[DefaultPlayer]
Name=Player
Class=Engine.Pawn
Character=Gorge
team=255
   
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY  Speed=+300.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY  Speed=-300.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX  Speed=+40.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
Aliases[27]=(Command="",Alias=None)
Aliases[28]=(Command="",Alias=None)
Aliases[29]=(Command="",Alias=None)
Aliases[30]=(Command="",Alias=None)
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
0=SwitchWeapon 0
1=SwitchWeapon 1
2=SwitchWeapon 2
3=SwitchWeapon 3
4=SwitchWeapon 4
5=SwitchWeapon 5
6=SwitchWeapon 6
7=SwitchWeapon 7
8=SwitchWeapon 8
9=SwitchWeapon 9
F1=ShowScores
F2=ShowPersonalStats
F3=ShowObjectives
F4=ToggleBehindView
F5=ToggleFreeCam
F6=ToggleFreeCamZoom
F7=ToggleFreeCamSwivel
F8=
F9=shot
F10=Cancel
F11=
F12=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
A=StrafeLeft
B=
C=Duck
D=StrafeRight
E=
F=
G=
H=
I=
j=Taunt pthrust
K=Taunt asssmack
L=Taunt throatcut
M=BasePath 0
N=BasePath 1
O=
P=
Q=SwitchWeapon 10
R=TeamTalk
S=MoveBackward
T=Talk
U=Use
V=SpeechMenuToggle
W=MoveForward
X=ShowVoteMenu
Y=writetolog
Z=Strafe
Alt=
Attn=
Backslash=ThrowWeapon
Backspace=Jump
Cancel=
CapsLock=LookToggle
Comma=StrafeLeft
CrSel=
Ctrl=Jump
Delete=LookUp
Down=MoveBackward
End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
Enter=InventoryActivate
Equals=GrowHUD
Escape=ShowMenu
ErEof=
Execute=
ExSel=
GreySlash=
GreyStar=
Help=
home=
Insert=
LControl=
Left=StrafeLeft
LeftBracket=InventoryPrevious
LShift=
Minus=ShrinkHUD
NoName=
None=
OemClear=
PA1=
PageDown=LookDown
PageUp=
Pause=Pause
Period=StrafeRight
Play=
Print=
PrintScrn=
RControl=
Right=StrafeRight
RightBracket=InventoryNext
RShift=
ScrollLock=
Select=
Semicolon=Taunt gesture_point
Separator=
Shift=Walking
SingleQuote=Strafe
Slash=NextWeapon
Space=Jump
Tab=Type
Tilde=ConsoleToggle
Up=MoveForward
Zoom=
LeftMouse=Fire
MiddleMouse=MoveForward
RightMouse=AltFire
MouseWheelDown=NextWeapon
MouseWheelUp=PrevWeapon
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
MouseZ=
NumLock=
NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
NumPad7=StrafeLeft
NumPad8=MoveForward
NumPad9=StrafeRight
NumPadPeriod=
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=Duck
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=InventoryNext
Joy14=
Joy15=
Joy16=
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
JoyPovLeft=SwitchWeapon 7
JoyPovRight=SwitchWeapon 6
JoyPovDown=SwitchWeapon 5
JoyPovUp=SwitchWeapon 8

[Engine.PlayerController]
bNeverSwitchOnPickup=false
bNoVoiceMessages=false
bNoVoiceTaunts=false
bNoAutoTaunts=false
bAutoTaunt=false
bNoMatureLanguage=false
AnnouncerVolume=4
DesiredFOV=85.000000
DefaultFOV=85.000000
MaxTimeMargin=1.000000
ngWorldSecret=
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bAlwaysLevel=False
ngSecretSet=False
EnemyTurnSpeed=45000
InputClass=Class'Engine.PlayerInput'
Handedness=1.000000
TeamBeaconMaxDist=4000.000000
TeamBeaconPlayerInfoMaxDist=1200.000000
TeamBeaconTexture=TeamSymbols.TeamBeaconT
TeamBeaconTeamColors[0]=(B=0,G=0,R=180,A=255)
TeamBeaconTeamColors[1]=(B=200,G=80,R=80,A=255)
TeamBeaconCustomColor=(B=0,G=255,R=255,A=255)
TeamBeaconUseCustomColor=True
bPlayAnnouncer=True
AimingHelp=0.000000
StatsUsername=
StatsPassword=
bEnablePickupForceFeedback=True
bEnableWeaponForceFeedback=True
bEnableDamageForceFeedback=True
bEnableGUIForceFeedback=True

[Engine.PlayerInput]
bInvertMouse=false
MouseSensitivity=5.000000
MouseSmoothingMode=1
MouseSmoothingStrength=0.300000
MouseSamplingTime=0.008333
bEnableDodging=true
DoubleClickTime=0.250000

[Engine.Pawn]
Bob=0.0080
bWeaponBob=True

[Engine.HUD]
bHideHUD=false
HudScale=1.0
HudCanvasScale=1.0
bMessageBeep=true
bShowWeaponInfo=true
bShowPersonalInfo=true
bShowPoints=true
bCrosshairShow=true
CrosshairScale=1.0
CrosshairOpacity=1.0
CrosshairStyle=0

[XWeapons.TransLauncher]
ExchangeFireModes=0
Priority=1

[XWeapons.ShieldGun]
ExchangeFireModes=0
Priority=2

[XWeapons.AssaultRifle]
ExchangeFireModes=0
Priority=3

[XWeapons.ShockRifle]
ExchangeFireModes=0
Priority=4

[XWeapons.LinkGun]
ExchangeFireModes=0
Priority=5

[XWeapons.BioRifle]
ExchangeFireModes=0
Priority=6

[XWeapons.Minigun]
ExchangeFireModes=0
Priority=7

[XWeapons.FlakCannon]
ExchangeFireModes=0
Priority=8

[XWeapons.RocketLauncher]
ExchangeFireModes=0
Priority=9

[XWeapons.SniperRifle]
ExchangeFireModes=0
Priority=10

[XWeapons.Painter]
ExchangeFireModes=0
Priority=11

[XWeapons.Redeemer]
ExchangeFireModes=0
Priority=12

[XWeapons.BallLauncher]
ExchangeFireModes=0
Priority=13

[XInterface.MenuInstantAction]
URLOptionsPlayer=
URLOptionsGame=?bAutoNumBots=true?WeaponStay=true
URLOptionsRound=
URLOptionsMutators=
GameType=Class'XGame.xDeathMatch'

[XInterface.MenuMultiPlayerHost]
URLOptionsServer=?Lan?bAutoNumBots=False?MaxPlayers=32?MinPlayers=1
URLOptionsGame=?WeaponStay=true
URLOptionsRound=
URLOptionsMutatorList=
GameType=Class'XGame.xDeathMatch'
URLOptionsMutators=
bDedicatedServer=False

[UnrealGame.UnrealPawn]
bPlayerShadows=True

[XInterface.MapListDeathMatch]
MapNum=0
Maps=DM-Antalus
Maps=DM-Asbestos
Maps=DM-Curse3
Maps=DM-Inferno
Maps=DM-Compressed
Maps=DM-Phobos2
Maps=DM-Plunge
Maps=DM-TokaraForest

[XInterface.MapListTeamDeathMatch]
MapNum=0
Maps=DM-Antalus
Maps=DM-Asbestos
Maps=DM-Curse3
Maps=DM-Inferno
Maps=DM-Compressed
Maps=DM-Phobos2
Maps=DM-Plunge
Maps=DM-TokaraForest

[XInterface.MapListCaptureTheFlag]
MapNum=0
Maps=CTF-Chrome
Maps=CTF-Citadel
Maps=CTF-December
Maps=CTF-Face3
Maps=CTF-Geothermal
Maps=CTF-LavaGiant3
Maps=CTF-LostFaith
Maps=CTF-Orbital2

[XInterface.MapListDoubleDomination]
MapNum=0
Maps=DOM-Core
Maps=DOM-OutRigger
Maps=DOM-Ruination
Maps=DOM-ScorchedEarth
Maps=DOM-SepukkuGorge
Maps=DOM-SunTemple

[XInterface.MapListBombingRun]
MapNum=0
Maps=BR-Anubis

[WindowPositions]
VideoDrivers=(X=429,Y=450,XL=422,YL=123)
GameLog=(X=162,Y=88,XL=512,YL=256)

[Engine.Controller]
Handedness=1.000000

