/*
Copyright 2001-2004 by NVIDIA Corporation.  All rights reserved.

All information contained herein is proprietary and confidential to NVIDIA 
Corporation. Any use, reproduction, or disclosure without the advance written
permission of NVIDIA Corporation is prohibited.  

Without limiting any of the foregoing, all information contained herein shall
be deemed NVIDIA "Confidential Information" as defined in the Confidentiality
and Non-Disclosure Agreement among Sony Computer Entertainment Inc. ("SCEI"),
Toshiba Corporation ("Toshiba"), NVIDIA Corporation, and NVIDIA K.K.
(collectively, "NVIDIA"), entered into as of March 5, 2004 ("CNDA").  NVIDIA 
Confidential Information is hereby disclosed and transmitted solely and 
exclusively to SCEI pursuant to the terms and conditions set forth in the CNDA
and pursuant to the Letter of Intent executed between NVIDIA Corporation and
SCEI on or about on December 7, 2004 ("LOI").  Provided, however,
notwithstanding any language to the contrary in the CNDA,  SCEI acknowledges
and agrees that NVIDIA Confidential Information contained herein shall not be
disclosed to Toshiba without first obtaining NVIDIA's advance written approval.
*/



/*
 *
 * Copyright (c) 2002, NVIDIA Corporation.
 * 
 *  
 * 
 * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
 * of your agreement to the following terms, and your use, installation, 
 * modification or redistribution of this NVIDIA software constitutes 
 * acceptance of these terms.  If you do not agree with these terms, please do 
 * not use, install, modify or redistribute this NVIDIA software.
 * 
 *  
 * 
 * In consideration of your agreement to abide by the following terms, and 
 * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
 * under NVIDIA痴 copyrights in this original NVIDIA software (the "NVIDIA 
 * Software"), to use, reproduce, modify and redistribute the NVIDIA 
 * Software, with or without modifications, in source and/or binary forms; 
 * provided that if you redistribute the NVIDIA Software, you must retain the 
 * copyright notice of NVIDIA, this notice and the following text and 
 * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
 * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
 * to endorse or promote products derived from the NVIDIA Software without 
 * specific prior written permission from NVIDIA.  Except as expressly stated 
 * in this notice, no other rights or licenses express or implied, are granted 
 * by NVIDIA herein, including but not limited to any patent rights that may be 
 * infringed by your derivative works or by other works in which the NVIDIA 
 * Software may be incorporated. No hardware is licensed hereunder. 
 * 
 *  
 * 
 * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
 * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
 * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
 * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
 * 
 *  
 * 
 * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
 * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
 * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
 * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
 * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
 * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 * 
 */ 

#ifndef _cggl_h
#define _cggl_h



#include <Cg/cg.h>

/* Set up for either Win32 import/export/lib. */
#ifndef CGGLDLL_API
#if WIN32
    # include <windows.h>
    #ifdef CGGLDLL_EXPORTS
    #define CGGLDLL_API __declspec(dllexport)
    #elif defined (CG_LIB)
    #define CGGLDLL_API
    #else
    #define CGGLDLL_API __declspec(dllimport)
    #endif
#else
    #define CGGLDLL_API
#endif
#endif

#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GLES/gl.h>
#endif

#ifdef __cplusplus
extern "C" {
#endif

/*****************************************************************************/
/*** cgGL Type Definitions                                                 ***/
/*****************************************************************************/

typedef enum
 {
  CG_GL_MATRIX_IDENTITY = 0,
  CG_GL_MATRIX_TRANSPOSE = 1,
  CG_GL_MATRIX_INVERSE = 2,
  CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,

  CG_GL_MODELVIEW_MATRIX,
  CG_GL_PROJECTION_MATRIX,
  CG_GL_TEXTURE_MATRIX,
  CG_GL_MODELVIEW_PROJECTION_MATRIX,

  CG_GL_VERTEX,
  CG_GL_FRAGMENT,

 } CGGLenum;


#ifndef CGGL_EXPLICIT

/******************************************************************************
 *** Profile Functions                                 
 *****************************************************************************/

CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);

CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
CGGLDLL_API void cgGLDisableProfile(CGprofile profile);

CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);

/******************************************************************************
 *** Program Managment Functions                                 
 *****************************************************************************/

CGGLDLL_API void cgGLLoadProgram(CGprogram program);
CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program);
CGGLDLL_API void cgGLBindProgram(CGprogram program);
CGGLDLL_API void cgGLUnbindProgram(CGprofile profile);
CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program);

/******************************************************************************
 *** Parameter Managment Functions                                 
 *****************************************************************************/

CGGLDLL_API void cgGLSetParameter1f(CGparameter param,
                                    float x);

CGGLDLL_API void cgGLSetParameter2f(CGparameter param,
                                    float x,
                                    float y);

CGGLDLL_API void cgGLSetParameter3f(CGparameter param,
                                    float x,
                                    float y,
                                    float z);

CGGLDLL_API void cgGLSetParameter4f(CGparameter param,
                                    float x,
                                    float y,
                                    float z,
                                    float w);

CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v);

CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v);

CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v);

CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v);

CGGLDLL_API void cgGLSetParameter1d(CGparameter param,
                                    double x);

CGGLDLL_API void cgGLSetParameter2d(CGparameter param,
                                    double x,
                                    double y);

CGGLDLL_API void cgGLSetParameter3d(CGparameter param,
                                    double x,
                                    double y,
                                    double z);

CGGLDLL_API void cgGLSetParameter4d(CGparameter param,
                                    double x,
                                    double y,
                                    double z,
                                    double w);

CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v);

CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v);

CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v);

CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);

CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v);

CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v);

CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v);

CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v);

CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v);

CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v);

CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v);

CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v);

CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const float *v);

CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const float *v);

CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const float *v);

CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const float *v);

CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const double *v);

CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const double *v);

CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const double *v);

CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         const double *v);

CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         float *v);

CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         float *v);

CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         float *v);

CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param,
                                         long offset,
                                         long nelements,
                                         float *v);

CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         double *v);

CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         double *v);

CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         double *v);

CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param,
                                         long offset,
                                         long nelements,
                                         double *v);

CGGLDLL_API void cgGLSetParameterPointer(CGparameter param,
                                         GLint fsize,
                                         GLenum type,
                                         GLsizei stride,
                                         const GLvoid *pointer);

CGGLDLL_API void cgGLEnableClientState(CGparameter param);
CGGLDLL_API void cgGLDisableClientState(CGparameter param);

/******************************************************************************
 *** Matrix Parameter Managment Functions                                 
 *****************************************************************************/

CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param, 
                                          const double *matrix);
CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param, 
                                          const float *matrix);
CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param, 
                                          const double *matrix);
CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param, 
                                          const float *matrix);

CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix);

CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param, 
                                             CGGLenum matrix,
                                             CGGLenum transform);

CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               const float *matrices);

CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               const float *matrices);

CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               const double *matrices);

CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               const double *matrices);

CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               float *matrices);

CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               float *matrices);

CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               double *matrices);

CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param, 
                                               long offset,
                                               long nelements,
                                               double *matrices);

/******************************************************************************
 *** Texture Parameter Managment Functions
 *****************************************************************************/

CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj);
CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param);
CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param);
CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param);
CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param);
CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx);

CGGLDLL_API void cgGLRegisterStates(CGcontext);

#endif

#ifdef __cplusplus
}
#endif


#endif
