<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="UdpStressPS3"
	ProjectGUID="{4F943CC8-B9B7-41E2-92E5-9CA9AF560FF9}"
	SccProjectName="SAK"
	SccAuxPath="SAK"
	SccLocalPath="SAK"
	SccProvider="SAK">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="PS3 PPU Debug|Win32"
			OutputDirectory="PS3_PPU_Debug"
			IntermediateDirectory="PS3_PPU_Debug"
			ConfigurationType="1"
			DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath)">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="-g -Wall -fno-exceptions"
				AdditionalIncludeDirectories="&quot;$(SN_PS3_PATH)\ppu\include\sn&quot;;&quot;$(SCE_PS3_ROOT)\target\ppu\include&quot;; ..\..\..\external\UdpLibrary"
				PreprocessorDefinitions="SN_TARGET_PS3;_DEBUG;__GCC__"
				ProgramDataBaseFileName=""
				CompileAs="0"
				ForcedIncludeFiles=""/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions=""
				AdditionalDependencies="-lm -lio -lnet"
				OutputFile="$(OutDir)/$(ProjectName).elf"
				AdditionalLibraryDirectories="&quot;$(SCE_PS3_ROOT)\target-ceb\ppu\lib&quot;"
				ProgramDatabaseFile=""/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="PS3 PPU Release|Win32"
			OutputDirectory="PS3_PPU_Release"
			IntermediateDirectory="PS3_PPU_Release"
			ConfigurationType="1"
			DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath)">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="-Wall -fno-exceptions -O2"
				AdditionalIncludeDirectories="&quot;$(SN_PS3_PATH)\ppu\include\sn&quot;;&quot;$(SCE_PS3_ROOT)\target\ppu\include&quot;; ..\..\..\external\UdpLibrary"
				PreprocessorDefinitions="SN_TARGET_PS3;NDEBUG;__GCC__"
				ProgramDataBaseFileName=""
				CompileAs="0"
				ForcedIncludeFiles=""/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions=""
				AdditionalDependencies="-lm -lio -lnet"
				OutputFile="$(OutDir)/$(ProjectName).elf"
				AdditionalLibraryDirectories="&quot;$(SCE_PS3_ROOT)\target-ceb\ppu\lib&quot;"
				ProgramDatabaseFile=""/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<File
			RelativePath=".\UdpStress.cpp">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
