/******************************************************************
  
  Module:  behaviortypes.cpp
  
  Author: Borut Pfeifer
  
  Description: defines global list of behavior names,
  for reading in from xml file - to avoid declaring it in multiple places
  
  Copyright 2005 Sony Online Entertainment.  All rights reserved.
  
*******************************************************************/

#include "behaviortypes.h"


const char *NPC_BEHAVIOR_TYPE_NAMES[NPCBEH_MAXTYPES] = 
{
  // Remember trailing commas!
  "Class Default",
  "None",
  "Basic", 
  "Swarm", 
  "Flank", 
  "Charge Retreat", 
  "Kamikaze", 
  "Stealth", 
  "Wander",
  "Sentinel",
  "Circle",
  "Line",
  "Stun",
  "Run", 
  "Cast",
};

const char *NPC_FACTION_NAMES[NPCFACTION_MAXTYPES] = 
{
  "Class Default",
  "Monster",
  "Neutral", 
  "Ally",
  "Prop"
};
