/********************************************************************

  Module: TiAttributeWindow

  Author: Carlo Ordonez

  Description:

    Panel for allocating attribute points

  Copyright 2005 Sony Online Entertainment.  All rights reserved.

*********************************************************************/

#ifndef _TiAttributeWindow_h_
#define _TiAttributeWindow_h_

#include "TiWindow.h"

#define ID_WINDOW_ATTRIBUTE         (wxID_HIGHEST + 0x1000)

class TiAttributeWindow : public TiWindow
{
public:
  TiAttributeWindow( wxWindow* pParent, TitanI* pTitan, int PlayerId, const wxString& Name = _("Allocate Abilities"), int WindowId = ID_WINDOW_ATTRIBUTE );
  ~TiAttributeWindow();

private:

  void        OnKeyDown( wxKeyEvent& event );

  DECLARE_CLASS( TiAttributeWindow )
  DECLARE_EVENT_TABLE()
};

#endif

