<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Sony_SPU_Water"
	ProjectGUID="{C1322099-8A09-40C8-B2E6-09C2B6827B35}"
	RootNamespace="Sony_SPU_Water">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="PS3 Debug|Win32"
			OutputDirectory="PS3_SPU_Debug"
			IntermediateDirectory="PS3_SPU_Debug"
			ConfigurationType="1"
			DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath)">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="-g -Wall -fno-exceptions"
				AdditionalIncludeDirectories="&quot;$(SN_PS3_PATH)\spu\include\sn&quot;;$(SCE_PS3_ROOT)\target\spu\include"
				PreprocessorDefinitions="SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU"
				ProgramDataBaseFileName=""
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions=""
				AdditionalDependencies="&quot;$(SCE_PS3_ROOT)\target\spu\lib\liblv2spu.a&quot; &quot;$(SCE_PS3_ROOT)\target\spu\lib\libdma.a&quot;"
				OutputFile="$(OutDir)/waterspu.elf"
				AdditionalLibraryDirectories=""
				ProgramDatabaseFile=""/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="cd $(OutDir)
$(CELL_PATH)\host-win32\ppu\bin\ppu-lv2-objcopy -I binary -O elf64-powerpc -B powerpc --set-section-align .data=7 --set-section-pad .data=128 --rename-section .data=.elf_objs.waterspu.elf waterspu.elf waterspu.ppu.obj
if exist ..\..\..\..\runtime\waterspu.elf attrib ..\..\..\..\runtime\waterspu.elf -R
copy /Y waterspu.elf ..\..\..\..\runtime\waterspu.elf
copy /Y waterspu.ppu.obj ..\..\..\..\framework\scene\PS3\waterspu.ppu.obj
"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="PS3 Release|Win32"
			OutputDirectory="PS3_SPU_Release"
			IntermediateDirectory="PS3_SPU_Release"
			ConfigurationType="1"
			DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath)">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="-Wall -fno-exceptions -O2"
				AdditionalIncludeDirectories="..\..\..\framework\scene;&quot;$(SCE_PS3_ROOT)\host-win32\spu\lib\gcc\spu-lv2\4.0.2\include&quot;;&quot;$(SN_PS3_PATH)\spu\include\sn&quot;;&quot;$(SCE_PS3_ROOT)\target\spu\include&quot;"
				PreprocessorDefinitions="SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU"
				ProgramDataBaseFileName=""
				CompileAs="0"
				ForcedIncludeFiles=""/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions=""
				AdditionalDependencies="&quot;$(SCE_PS3_ROOT)\target\spu\lib\libsputhread.a&quot; &quot;$(SCE_PS3_ROOT)\target\spu\lib\libdma.a&quot; &quot;$(SCE_PS3_ROOT)\target\spu\lib\PSGL\RSX\opt\libspuPSGL.a&quot;"
				OutputFile="waterspu.elf"
				AdditionalLibraryDirectories=""
				ProgramDatabaseFile=""/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy waterspu.elf $(OutDir)
cd $(OutDir)
$(CELL_PATH)\host-win32\ppu\bin\ppu-lv2-objcopy -I binary -O elf64-powerpc-celloslv2 -B powerpc --set-section-align .data=7 --set-section-pad .data=128 --rename-section .data=.elf_objs.waterspu.elf waterspu.elf waterspu.ppu.obj
if exist ..\..\..\..\runtime\waterspu.elf attrib ..\..\..\..\runtime\waterspu.elf -R
copy /Y waterspu.elf ..\..\..\..\runtime\waterspu.elf
copy /Y waterspu.ppu.obj ..\..\..\..\framework\scene\PS3\waterspu.ppu.obj
"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;cc;s;asm">
			<File
				RelativePath=".\main.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;vsm">
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
