Constants

 
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AdxmFramework
 
Description

Framework type (PS3 PPU)

 
Remarks

This is the middleware framework type for PS3 PPU.

ADXM_FRAMEWORK_DEFAULT is the most recommended definition in a certain platform, which can be specified in any platform.

DefineRemarks
ADXM_FRAMEWORK_DEFAULTsame as ADXM_FRAMEWORK_PS3PPU_MULTI_THREAD
ADXM_FRAMEWORK_PS3PPU_SINGLE_THREADSingle thread (main thread only)
ADXM_FRAMEWORK_PS3PPU_MULTI_THREADMultiple thread
 
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ADXM_PS3PPU_PRIO_~
 
Description

Default priority

 
Remarks

Default priority value for each middleware thread.

DefineRemarks
ADXM_PS3PPU_PRIO_VVVirtual Vsync thread(100)
ADXM_PS3PPU_PRIO_VSYNCVsync thread(500)
ADXM_PS3PPU_PRIO_FSFile streaming thread(600)
ADXM_PS3PPU_PRIO_MAINMain thread(calling ADXM_SetupFramework functions)(1001)
ADXM_PS3PPU_PRIO_IDLEIdle thread(1500)
 
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ADXM_PS3PPU_STACK_SIZE
 
Description

Default stack size for thread

 
Remarks

Default stack size for creating middleware threads.

MacrosValue
ADXM_PS3PPU_STACK_SIZE8192
 
 

Data Types

 
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AdxmThreadSprm_PS3PPU
 
Description

Thread setup parameter

 
Remarks

This is the argument for ADXM_SetupFramework function, to setup parameters for creating middleware threads.

It can be available being specified ADXM_FRAMEWORK_PS3PPU_MULTI_THREAD.

The much lower value means higher priority.

The member of structure are as follows.

MemberTypeRemarks
priority_vvSint32prioroty for virtual Vsync thread
priority_vsyncSint32prioroty for Vsync thread
priority_fsSint32prioroty for file streaming thread
priority_mainSint32prioroty for main thread
priority_idleSint32prioroty for idle thread
 
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Adxps3SoundConfig
 
Description

Setup paramaters of sound system

 
Remarks

This is the argument for ADXPS3_SetupSound functions, to setup sound configuration parameters of lower library.

Its work buffer size must be calculated by ADXPS3_CalcSoundWorkSize functions,

and then application has to allocate actual work buffer according to its size.

Specifying NULL pointer to mixer_handle, ADX would not output sound data to surround mixer.

The member of structure are as follows.

MemberTypeRemarks
mixer_handleCellAANHandlehandle of surround mixer returned by cellSurMixerGetAANHandle functions.
num_output_channelsSint32the number of output channer (max 8), affecting work size and/or decoding load.
num_max_voicesSint32the maximu number of voice, which can be created at the same time, affecting work size and/or decoding load.This is invloving the maximum munber of ADX handle implicitly.
workUint8 *work buffer pointer, to decoding sound data.
work_sizeSint32work buffer size, that must be calculated by ADXPS3_CalcSoundWorkSize functions.
 
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Adxps3SprmPs3Fs
 
Description

setup parameter for PS3 file system

 
Remarks

This is the argument for ADXPS3_SetupPs3Fs functions, which is used by ADX file system.

MemberTypeRemarks
rtdirconst Char8 *as root directory from ADX file system.
 
 

Functions

 
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ADXM_SetupFramework
 
Description

Setup CRI middleware framework and start threads

 
Format
Bool CRIAPI ADXM_SetupFramework(AdxmFramework framework, void *prm);
 
Input

framework:framework type

prm:parameters

 
Output

None

 
Return Value

TRUE:Secceeded, FALSE:Failed

 
Feature

This function sets framework type and creates required middleware threads.

This function must be called before ADXT_Init function.

The pointer for AdxmThreadSprm_PS3PPU structure can be specified to prm.

NULL pointer means default.

The parameters can be available specified ADXM_FRAMEWORK_PS3PPU_MULTI_THREAD.

 
Example
ADXM_SetupFramework(ADXM_FRAMEWORK_DEFAULT, NULL);
     :
ADXT_Init();
     :
for (;;) {
    ADXM_WaitVsync();
    ADXM_ExecMain();
       :
}
 
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ADXM_ShutdownFramework
 
Description

Finalize CRI middleware framework and stop threads

 
Format
Bool CRIAPI ADXM_ShutdownFramework(void);
 
Input

None

 
Output

None

 
Return Value

TRUE:Secceeded, FALSE:Failed

 
Feature

This function invalidate framework type and stop creates middleware threads.

This function must be called after ADXT_Finish function.

 
Example
ADXT_Finish();
      :
ADXM_ShutdownFramework();

 
[Menu]
ADXPS3_CalcSoundWorkSize
 
Description

Calculate work size for sound system

 
Format
Sint32 CRIAPI ADXPS3_CalcSoundWorkSize(const Adxps3SoundConfig *config);
 
Input

config:Setup paramaters of sound system

 
Output

None

 
Return Value

work size (byte)

 
Feature

This function returns work size for sound system based on Adxps3SoundConfig structure except work_size and work.

 
Example
cellSurMixerCreate(&sur_mixer_config);
cellSurMixerGetAANHandle(&sur_mixer_handle);
        :
Adxps3SoundConfig config;
memset(&config, 0, sizeof(config));
config.mixer_handle        = sur_mixer_handle;
config.num_output_channels = NUM_OUTPUT_CHANNELS;
config.num_voices          = NUM_MAX_VOICES;
config.work_size           = ADXPS3_CalcSoundWorkSize(&config);
config.work                = malloc(config.work_size);
ADXPS3_SetupSound(&config);
cellSurMixerStart();
        :
ADXT_Init();
 
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ADXPS3_SetupSound
 
Description

Setup sound system

 
Format
Bool CRIAPI ADXPS3_SetupSound(const Adxps3SoundConfig *config);
 
Input

config:Setup paramaters of sound system

 
Output

None

 
Return Value

TRUE:Succeeded, FALSE:Failed

 
Feature

Setup ADX sound system based on Adxps3SoundConfig structure.

This function must be called before ADXT_Init.

Surround mixer must be stopped calling this function.

 
Example
cellSurMixerCreate(&sur_mixer_config);
cellSurMixerGetAANHandle(&sur_mixer_handle);
        :
Adxps3SoundConfig config;
memset(&config, 0, sizeof(config));
config.mixer_handle        = sur_mixer_handle;
config.num_output_channels = NUM_OUTPUT_CHANNELS;
config.num_voices          = NUM_MAX_VOICES;
config.work_size           = ADXPS3_CalcSoundWorkSize(&config);
config.work                = malloc(config.work_size);
ADXPS3_SetupSound(&config);
cellSurMixerStart();
        :
ADXT_Init();
 
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ADXPS3_ShutdownSound
 
Description

Shutdown sound system

 
Format
void CRIAPI ADXPS3_ShutdownSound(void);
 
Input

None

 
Output

None

 
Return Value

None

 
Feature

Shutdown ADX sound system.

This function must be called after ADXT_Finish.

 
Example
ADXT_Finish();
      :
cellSurMixerPause(CELL_SURMIXER_CONT_PAUSE_ON_IMMEDIATE);
      :
ADXPS3_ShutdownSound();
      :
cellSurMixerFinalize();
 
[Menu]
ADXPS3_SoundNotifyCallback
 
Description

Nofify callback funciton to input sound data for surround mixer

 
Format
Sint32 CRIAPI ADXPS3_SoundNotifyCallback(void *arg, Uint32 counter, Uint32 num_samples);
 
Input

arg: arguments calling cellSurMixerSetNotifyCallback functions

counter:increment counter of every callback

num_samples:samples that should be generated in its callback

 
Output

None

 
Return Value

0: Succeeded, 1: Failed (Not implemented now)

 
Feature

This is the callback function to notify for sound input.

This must be called by the function registerd by cellSurMixerSetNotifyCallback functions.

ADXPS3_SoundNotifyCallback functions can be set, if application would not output to surround mixer at all.

 
Example
cellSurMixerCreate(&sur_mixer_config);
cellSurMixerSetNotifyCallback(ADXPS3_SoundNotifyCallback, NULL);

 
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ADXPS3_SetupPs3Fs
 
Description

Setup PS3 file system

 
Format
void CRIAPI ADXPS3_SetupPs3Fs(const Adxps3SprmPs3Fs *sprm);
 
Input

sprm:setup parameter

 
Output

None

 
Return Value

None

 
Feature

This function set PS3 file system to ADX, and set its root directory.

This function must be called before ADXT_Init functions.

NULL argument means default parameters as follows.

setup parameterdefault value
root directoryroot directory of PS3 file system
 
Example
Adxps3SprmPs3Fs sprm;
memset(&sprm, 0, sizeof(sprm));
sprm.rtdir = "/data/adx";
ADXPS3_SetupPs3Fs(&sprm);
      :
ADXT_Init();
 
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ADXPS3_ShutdownPs3Fs
 
Description

Shutdown PS3 file system

 
Format
void CRIAPI ADXPS3_ShutdownPs3Fs(void);
 
Input

None

 
Output

None

 
Return Value

None

 
Feature

This function invalidates PS3 file system to ADX.

This function must be called before ADXT_Finish functions.

 
Example
ADXT_Finish();
      :
ADXPS3_ShutdownPs3Fs();

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