    Tool to decompress all type1 or type2 to type0.

    Using it with the new SDK (0.79 and later) make all prop static MDL work with the map editor,
the map compiler, the model viewer, the mdl decompiler and with the Blender's script. 
    
    I believe it's working in Bloodlines as well. Try only once with a detail prop i want to
modified and it work there so...

    The tool will also try to modify the PC, NPC, some Monsters to be compatible with map
editor. This is a hack that will work only with the editor. Dont try the model elsewhere,
it's for the SDK only. I put a checkbox to disable that function.


     Usage: Put the Vampire dir in the input window or browse for it.
            Decompress and wait!

            The program search for the model dir and will try to decompress
            all Type 1 or Type 2 model it will found.

            Then if the checkbox is not check it will try to hack the models in
            the PC, NPC and Monsters dir.

            Ah yes, the MDL must have been extract from the VPK of course! 

            Dont use this on a game directory, use a separate dir for the SDK.

The tool will not make all dynamics props works. The map editor as a fun way to deal will
them. Something the prop will end up as a prop static,or it will be turn on one axis.

The way i see it, the editor will place the first bone of the prop in the origin without
doing anything with it but will turning the bone for some other prop?? The PC and NPC look like they are 
turn properly but for other prop they are turn in another axis, and i cannot figure that out. If i could
i would make another hack to stop it but for now...
 
Have fun,

Dan (aka DDLullu)

 